﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/延时"), Title("延时")]
	public class Delay : BearNode
	{

		public override int type { get => 14;}
		[LabelText("延迟时间，单位毫秒")]
		public int delay_time;
	}
}
